Armor Types Breakdown
Light Armor
High mobility, low defense. Often boosts magic or ranged stats.
Medium Armor
Balanced protection. Good for explorers and duelists.
Heavy Armor
Max defense, slower movement. Tank builds.
Early Game Armor (Zone 1)
Leather Set (Light)
Total Defense: 10 | Materials: Leather Scraps
| Piece | Defense | Crafting |
|---|---|---|
| Cap | 2 | 5 Leather |
| Tunic | 4 | 8 Leather |
| Pants | 3 | 7 Leather |
| Boots | 1 | 4 Leather |
Copper Set (Medium)
Total Defense: 20 | Materials: Copper Ingots
| Piece | Defense | Crafting |
|---|---|---|
| Helmet | 4 | 5 Copper Ingots |
| Chestplate | 8 | 8 Copper Ingots |
| Greaves | 6 | 7 Copper Ingots |
| Boots | 2 | 4 Copper Ingots |
Mid Game Armor (Zone 2 & 3)
Iron Set (Heavy)
Total Defense: 40 | Materials: Iron Ingots
Standard heavy armor. High protection against melee attacks.
Thorium Set (Heavy)
Total Defense: 55 | Materials: Thorium Ingots
Found in Zone 2. Offers heat resistance bonus.
Polar Fur Set (Light)
Total Defense: 25 | Materials: Polar Bear Fur
Essential for Borea Provides Cold Resistance to prevent freezing damage.
Endgame Armor (Zone 4+)
Cobalt Armor
Total Defense: 70
Bonus: +10% Magic Damage
Endgame heavy armor mined in deep caverns. Requires master smithing.
Ember Forged Armor
Total Defense: 65
Bonus: Immunity to Lava/Fire
Crafted from materials in the Devastated Lands. Essential for volcanic exploration.
Shields & Accessories
| Item | Type | Effect |
|---|---|---|
| Wooden Buckler | Shield | Blocks 40% damage. Breaks easily. |
| Iron Kite Shield | Shield | Blocks 70% damage. Heavy. |
| Ring of Vitality | Accessory | +20 Max HP. Found in dungeons. |
| Amulet of Swiftness | Accessory | +10% Movement Speed. |